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Abstracting Craft: The Practiced Digital Hand



Rok: 1997
ISBN: 9780262133265
OKCZID: 110035170

Citace (dle ČSN ISO 690):
MCCULLOUGH, Malcolm. Abstracting craft: The practiced digital hand. 1st edition. Cambridge, Massachussets: MIT Press, 1998. xvii, 309 stran.


Anotace

 

Malcolm McCullough offers a knowledgeable and affectionate view of the world of the digital craftsperson, and initiates the critical discourse that this world needs and so richly deserves." -- William J. Mitchell, Dean, School of Architecture and Planning, MIT "Drawing from many traditions, McCullough carries the reader on a wonderful pendulum swing from hand craft to industrialization back to postindustrial craft in the computer age. With clever examples of practices, conscious and unconscious, he provides a real sense of what the new technology feels like, and why 'after two centuries of separation the conception and execution of everyday objects are once again in the same hands.' A technologically deep book, it is accessible and useful for both non- and anti- technologists." -- Danny Bobrow, Xerox PARC The love of making things need not be confined to the physical world -- electronic form giving can also be a rewarding hands-on experience. In this investigation of the possibility of craft in the digital realm, Malcolm McCullough observes that the emergence of computation as a medium, rather than just a set of tools, suggests a growing correspondence between digital work and traditional craft. Personal and conversational in tone, with examples and illustrations drawn from a variety of disciplines, Abstracting Craft shows that anyone who gives form with software, whether in architecture, painting, animating, modeling, simulating, or manufacturing, is practicing personal knowledge and producing visual artifacts that, although not material, are nevertheless products of the hands, eyes, and mind. Chapter by chapter, McCullough builds a case for upholding humane traits and values during the formative stages of new practices in digital media. He covers the nature of hand-eye coordination; the working context of the image culture; aspects of tool usage and medium appreciation; uses and limitations of symbolic methods; issues in human-computer interaction; geometric constructions and abstract methods in design; the necessity of improvisation; and the personal worth of work. For those new to computing, McCullough offers an inside view of what the technology is like, what the important technical issues are, and how creative computing fits within a larger intellectual history. Specialists in human-computer interaction will find an interesting case study of the anthropological and psychological issues that matter to designers. Artificial intelligence researchers will be reminded that much activity fails to fit articulable formalisms. Aesthetic theorists will find a curiously developed case of neostructuralism, and cultural critics will be asked to imagine a praxis in which technology no longer represents an authoritarian opposition. Finally, the unheralded legions of digital craftspersons will find a full-blown acknowledgment of their artistry and humanity.


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