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What video games have to teach us about learning and literacy | |||||
Autor: James Paul Gee AnotaceOne of America's most well-respected professors of education looks at the good that can come from playing video games-even violent ones. James Paul Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blast away an enemy with a high-powered rifle. Talking about his own video-gaming experience learning and using games as diverse as Lara Croft and Arcanum, Gee looks at major specific cognitive activities, from how individuals develop a sense of identity, to how one grasps meaning, picks a role model, or perceives the world. This is a ground-breaking book that takes up a new electronic method of education and shows the positive application it has for learning. Dostupné zdroje
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